InteractionGroup 
    Specifies which Colliders a collider will collide with, by using bit masks of InteractionLayers. This object stores two InteractionFields:
memberships - which layers this collider is a part of
filter - which layers this collider may collide with
If a collider collides with layer X, it means that the collider will collide with any others which have bit X set in their memberships field.
If we want to specify a collider which is part of the layers [0, 2, 3] and can collide with the layers [2], we specify the fields as:
          index  3 2 1 0
    memberships  1 1 0 1
         filter  0 1 0 0Content copied to clipboard
which is written as
InteractionGroup(
    memberships = InteractionField.fromRaw(0b1101),
    filter = InteractionField.fromRaw(0b0100),
)Content copied to clipboard
For details on what this interaction group will do exactly, see Collider.
Parameters
memberships
Which layers this collider is a part of.
filter
Which layers this collider may collide with.