castRayFirst
open fun castRayFirst(ray: DRay3, maxDistance: Double, settings: PhysicsQuery.RayCastSettings, filter: PhysicsQuery.Filter): PhysicsQuery.RayCast?
Gets every collider whose shape intersects ray, up to a maximum distance of maxDistance away from DRay3.origin.
Return
The first result found, stopping the query after this result.
Parameters
ray
The ray to test against.
maxDistance
The maximum distance the ray will hit colliders.
settings
Settings on how the raycast will behave.
filter
The filter for determining which colliders are tested against.