castRay
abstract fun castRay(ray: DRay3, maxDistance: Double, settings: PhysicsQuery.RayCastSettings, filter: PhysicsQuery.Filter, fn: (PhysicsQuery.RayCast) -> PhysicsQuery.Result)
Gets every collider whose shape intersects ray, up to a maximum distance of maxDistance away from DRay3.origin.
Parameters
ray
The ray to test against.
maxDistance
The maximum distance the ray will hit colliders.
settings
Settings on how the raycast will behave.
filter
The filter for determining which colliders are tested against.
fn
The callback to run for each result, allowing you to continue or stop the query.