castShape
abstract fun castShape(shape: Shape, shapePos: DIso3, shapeDir: DVec3, maxDistance: Double, settings: PhysicsQuery.ShapeCastSettings, filter: PhysicsQuery.Filter): PhysicsQuery.ShapeCast?
Gets the first collider whose shape intersects a swept version of the provided shape. The swept shape starts at shapePos and travels in shapeDir up to a distance of maxDistance.
This is the cheapest shape cast method, which does not take rotational velocity into account.
Parameters
shape
The shape to cast.
shapePos
The position the shape starts at.
shapeDir
The direction which the shape moves in.
maxDistance
How far the shape will move in the shapeDir direction.
settings
Settings on how the shape cast will behave.
filter
The filter for determining which colliders are tested against.