position

abstract override fun position(value: DIso3): RigidBody.Own

Sets the absolute position of this body in the world.

Note: this is not a physically accurate action, as the body will effectively teleport from one position to another without considering collisions in between. If you want to have fine control over where the body moves, but have it still consider collisions in between, consider using a RigidBodyType.KINEMATIC and moveTo.

See also