SimpleBodyDesc

constructor(type: RigidBodyType, geom: SimpleGeometry, material: PhysicsMaterial, mass: Collider.Mass = Collider.Mass.Density(1.0), visibility: Visibility = Visibility.VISIBLE, isCcdEnabled: Boolean = false, linearVelocity: DVec3 = DVec3.zero, angularVelocity: DVec3 = DVec3.zero, gravityScale: Double = 1.0, linearDamping: Double = DEFAULT_LINEAR_DAMPING, angularDamping: Double = DEFAULT_ANGULAR_DAMPING)