Slices

inner class Slices

Constructors

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constructor()

Properties

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Functions

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fun clean(): Set<IVec3>
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operator fun contains(pos: IVec3): Boolean
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fun destroy()
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fun dirty(pos: IVec3)
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operator fun get(pos: IVec3): TerrainCollision.Slice?
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fun remove(pos: IVec3)
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fun swapCollision(pos: IVec3, collision: TerrainCollision.SliceCollision?)