FabricTerrainCollision

class FabricTerrainCollision(platform: FabricRattlePlatform, physics: PhysicsSpace, val world: ServerLevel, settings: TerrainCollision.Settings = Settings()) : TerrainCollision

Constructors

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constructor(platform: FabricRattlePlatform, physics: PhysicsSpace, world: ServerLevel, settings: TerrainCollision.Settings = Settings())

Properties

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val world: ServerLevel

Functions

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open override fun destroy()
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fun onSliceUpdate(pos: IVec3)
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fun onTick()