PaperTerrainCollision

class PaperTerrainCollision(platform: PaperRattlePlatform, physics: PhysicsSpace, val world: World, settings: TerrainCollision.Settings = Settings()) : TerrainCollision

Constructors

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constructor(platform: PaperRattlePlatform, physics: PhysicsSpace, world: World, settings: TerrainCollision.Settings = Settings())

Properties

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val world: World

Functions

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open override fun destroy()
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fun hideChunkDebug(player: Player, chunk: Chunk)
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fun hideDebug(player: Player)
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fun onSliceUpdate(pos: IVec3)
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fun showChunkDebug(player: Player, chunk: Chunk)
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fun showDebug(player: Player)