FabricWorldPhysics

class FabricWorldPhysics(physics: PhysicsSpace, val terrain: FabricTerrainCollision?, val entities: FabricEntityCollision?, val simpleBodies: FabricSimpleBodies, val world: ServerLevel) : WorldPhysics

Constructors

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constructor(physics: PhysicsSpace, terrain: FabricTerrainCollision?, entities: FabricEntityCollision?, simpleBodies: FabricSimpleBodies, world: ServerLevel)

Properties

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open override val entities: FabricEntityCollision?
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open override val simpleBodies: FabricSimpleBodies
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open override val terrain: FabricTerrainCollision?
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val world: ServerLevel

Functions

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operator fun component1(): PhysicsSpace
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open override fun destroy()
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fun onTick()